[gd_scene load_steps=2 format=3]

[ext_resource type="Texture2D" uid="uid://di3j47w2w5qk3" path="res://assets/sprites/ui/plate/plate.png" id="1_hs7v6"]

[node name="WoodPlate" type="NinePatchRect"]
offset_right = 64.0
offset_bottom = 64.0
texture = ExtResource("1_hs7v6")
patch_margin_left = 32
patch_margin_top = 32
patch_margin_right = 32
patch_margin_bottom = 32
axis_stretch_horizontal = 1
axis_stretch_vertical = 1
